Summary
Course Name : Bachelor in Graphics and Multimedia
Eligibility : 10 + 2 or equivalent in any stream
Programme fees : 52,800/- Per Annum
Media and Entertainment
Introduction of the Sector
India has one of the largest broadcasting and distribution ecosystems in the world comprising approximately 900 satellite TV channels, 6000 Multi-system operators, around 60,000 local cable operators, 7 DTH operators and a few IPTV service providers.
The Media and Entertainment industry powered by technological advancements is rapidly evolving. No doubt the pace of the technology. As this pace continues to double and even triple, the pressing need is not just innovation but a skilled workforce that is ready to meet industry demands. This skilled workforce is created by well-designed skill education and training programmes. Now is the time for aspirants to grab this opportunity.
Bachelor in Graphics and Multimedia
Programme Introduction
The Bachelor in Graphics and Multimedia focuses on the integrated use of text, graphics, sound, animation, and video with the primary objective to provide students with a solid foundation in multimedia concepts and practices by learning-
- Multimedia Fundamentals, covering the essential principles of multimedia which enhances students' creative capabilities.
- Visual and Multimedia Design, covering the basics of visual design and multimedia design which equips students with critical skills to excel in Graphics and Multimedia
Eligibility for Admission
10+2 or equivalent, in any stream.
Trends in Graphics and Multimedia:
1. OTT Platforms and Streaming Drive Demand for Multimedia Talent
The growth of streaming services, supported by 900 satellite TV channels and IPTV providers, has increased demand for multimedia professionals to create high-quality visuals, animations, and interactive content
2. Growth of the Indian Animation and VFX Industry
The Indian animation and visual effects (VFX) industry is experiencing substantial growth, projected to reach ?30,000 crores by 2025. This surge is driven by the increasing demand for content in films, gaming, and digital media. The expanding industry presents numerous opportunities for graduates skilled in graphics and multimedia, making specialised education in this field more valuable
3. Emergence of Augmented Reality (AR) and Virtual Reality (VR) in India
India is witnessing a rise in the adoption of augmented reality (AR) and virtual reality (VR) technologies across various sectors, including gaming, education, and real estate. As these technologies gain popularity, the demand for professionals with expertise in graphics and multimedia design is expected to grow, creating new career pathways for students.
4. Government Initiatives to Promote Digital Skills in Education
The Indian government has launched various initiatives aiming at enhancing digital skills in the education sector, including programmes focused on graphics, multimedia, and animation. These efforts aim to prepare students for careers in the rapidly evolving digital landscape, increasing the relevance of degree programmes in graphics and multimedia.
Career Prospects/Job Roles
Graduates of Bachelor in Graphics and Multimedia can pursue the following career opportunities,
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Executive Producer
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Producer / Project Manager
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Creative Writer
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Multimedia Designer
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Art Director
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Visual Designer
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Artist
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Interface Designer
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Subject Matter Expert
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Instructional Designer / Training Specialist
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Script Writer
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Animator (2D and 3D)
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Sound Producer
Knowledge Partner for Skill Training
Indraprashta IT Cell Pvt Ltd, Greycats, Krazzy Innovations, Meta Integrated 360 Media, Wolfx, 366 Digitx, infai pixels.
Semester-wise Listing of Courses
SEMESTER I | SEMESTER II | ||||||
Course Code | Course Name | Credits | Course Code | Course Name | Credits | ||
GE 1.1 | Functional English | 2 | GE 2.1 | Communication Skills | 2 | ||
GE 1.2 | Computing Skills and Digital Literacy | 2 | GE 2.2 | Environmental Studies | 2 | ||
MEGM 1.1 | Introduction to Multimedia Development | 2 | MEGM 2.1 | Typography | 2 | ||
MEGM 1.2 | Introduction to Design and Graphic Design | 2 | MEGM 2.2 | Digital Video - I | 2 | ||
MEGM 1.3 | Advanced Graphics Design | 2 | MEGM 2.3 | Digital Video - II | 2 | ||
MEGM ST1 | Skill Training | 12 | MEGM ST2 | Skill Training | 12 | ||
CDPNE | *Domain Practicum | NC | CDPNE | *Domain Practicum | NC | ||
SEMESTER III | SEMESTER IV | ||||||
Course Code | Course Name | Credits | Course Code | Course Name | Credits | ||
GE 3.1 | Financial Literacy | 2 | GE 4.1 | Design Thinking | 2 | ||
GE 3.2 | Basics of Legal and HR Policies | 2 | GE 4.2 | Organizational Behaviour | 2 | ||
MEGM 3.1 | Branding and Identity | 2 | MEGM 4.1 | Art Direction | 2 | ||
MEGM 3.2 | Modeling and Texturing | 2 | MEGM 4.2 | Lighting and Rendering | 2 | ||
MEGM 3.3 | Introduction to 3D Animation | 2 | MEGM 4.3 | Advanced Animation | 2 | ||
MEGM ST3 | Skill Training | 12 | MEGM ST4 | Skill Training | 12 | ||
CDPNE | *Domain Practicum | NC | CDPNE | *Domain Practicum | NC | ||
SEMESTER V | SEMESTER VI | ||||||
Course Code | Course Name | Credits | Course Code | Course Name | Credits | ||
GE 5.1 | Health and Wellness | 2 | GE 6.1 | Entrepreneurship | 2 | ||
GE 5.2 | Personal Grooming | 2 | GE 6.2 | Employment Readiness | 2 | ||
MEGM 5.1 | Information Design | 2 | MEGM 6.1 | Navigation and Layout | 2 | ||
MEGM 5.2 | Motion Graphics - I | 2 | MEGM 6.2 | Basics of Web Design | 2 | ||
MEGM 5.3 | Motion Graphics - II | 2 | MEGM 6.3 | Advanced Web Design | 2 | ||
MEGM ST5 | Skill Training | 12 | MEGM ST6 | Skill Training | 12 | ||
CDPNE | *Domain Practicum | NC | CDPNE | *Domain Practicum | NC |
Note: Laptop / Desktop is recommended for the program.
*Domain Practicum- “Compulsory and Non-Credit, non-evaluative component"
The Skill Training component is 50% to 60% ranging from 600 hours to 720 hours per year depending upon the industry requirement
Programme fees: Rs. 52,800/-per annum
Examination fees: Rs. 1,600/- per semester and Rs. 3,200/- per annum
Caution Deposit (Refundable): Rs.5000/-
Certification charges: Rs. 2500/-